Unity at GDC - ECS for Small Things
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Published on ● Video Link: https://www.youtube.com/watch?v=EWVU6cFdmr0
March 23, 4:00 pm (San Francisco) - Learn about Unity's new solution for creating smaller, faster, lighter experiences that will enable you to reach everything from entry-level devices to wearables. Our advanced compression techniques, combined with our Entity Component System architecture, leads to fast delivery, loading, and start-up times. Gain an understanding of what Unity's small solution is and what the various deployment options it makes possible. Learn about how it relates to the other Unity data-oriented design efforts and how we're thinking about small code going forward.
Speakers:
Vlad Vukicevic, Senior Engineer, Emergent Technology at Unity
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Tags:
Unity3d
Unity
Unity Technologies
Games
Game Development
Game Dev
Game Engine
ECS
Entity Component System