Unity at GDC keynote - Light weight render pipeline and Cinemachine Storyboard demos

Channel:
Subscribers:
1,200,000
Published on ● Video Link: https://www.youtube.com/watch?v=wmNlSMCNkEM



Duration: 9:48
10,870 views
120


March 19, 2018 (San Francisco) - Adam Myhill (Head of Cinematics) & Mike Wuetherick (Producer, Made with Unity) dive deep into Unity's 2018 artist features like Cinemachine Story board and the Light Weight Render Pipeline (LW RP) with a few live demonstrations.

To find out more about the LW RP: https://blogs.unity3d.com/2018/02/21/the-lightweight-render-pipeline-optimizing-real-time-performance/




Other Videos By Unity


2018-04-02Unity Live at GDC - Vuforia
2018-04-02Unity Live at GDC - D.R.O.N.E. by Five Studios Interactive
2018-04-02Unity Live at GDC - Zoink (Flipping Death, Fe) and Developing in 2.5D with Unity
2018-04-02Unity Live at GDC - Windows Mixed Reality
2018-04-02Unity Live at GDC - Unity Connect and Challenges
2018-04-02Unity Live at GDC - Unity and Augmented Reality
2018-04-02Unity Live at GDC - Oculus Start Program
2018-04-02Unity Live at GDC - Magic Leap
2018-04-02Unity at GDC Keynote - Unity for small projects: Running lighter and faster Unity experiences
2018-04-02Unity at GDC keynote - The future of Unity (Entity Component System & Performance) w. Joachim Ante
2018-04-02Unity at GDC keynote - Light weight render pipeline and Cinemachine Storyboard demos
2018-04-02Unity at GDC - High definition render pipeline, shader graph, GPU-based progressive lightmapper
2018-04-02Unity at GDC keynote - Next level rendering and graphics & Book of the Dead by Unity's Demo Team
2018-04-02Unity at GDC keynote - Unity 2018 (nested prefabs & more) w. Brett Bibby (VP of Engineering)
2018-04-02Unity at GDC keynote - Machine Learning & Unity ML-Agents update with Danny Lange (VP of AI and ML)
2018-04-02Unity at GDC keynote - Opening remarks w. CEO John Riccitiello & Made with Unity with Isabelle Riva
2018-03-30Unity at GDC - Job System & Entity Component System
2018-03-30Unity at GDC - Evolving Unity
2018-03-30Unity at GDC - ECS for Small Things
2018-03-30Unity at GDC - C# to Machine Code
2018-03-30Unity at GDC - A Data Oriented Approach to Using Component Systems



Tags:
Unity3d
Unity
Unity Technologies
Games
Game Development
Game Dev
Game Engine