Unity Input System in Unity 6 (5/7): Rebinding Input System controls
In this 5th video of our Input System series, we’ll explore in-game rebinding, a feature that lets players customize their input controls during gameplay.
You’ll also learn how to save these custom bindings using PlayerPrefs, an easy way to ensure your settings persist between game sessions.
Note: The script demonstrated in this tutorial uses an anonymous lambda function to subscribe and unsubscribe to Input Actions, which is not the recommended practice. We apologize for any confusion this may have caused. An updated version of the video will be uploaded soon to replace it.
More resources:
⭐ Download the Input System Assets Pack Unity package:https://discussions.unity.com/t/get-up-and-running-with-the-input-system/1620267.
⭐ Prototype mobile games faster with the Input System in Unity 6 | Unite 2024:: • Prototype mobile games faster with th...
⭐ Read more about the Input System in the Unity Manuahttps://docs.unity3d.com/Packages/com.unity.inputsystem@1.13/manual/index.html...
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