URP Cookbook: Compute shaders - Part 1: Particle fun

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This video on compute shaders is based on recipes in our newly updated e-book, The Universal Render Pipeline cookbook: recipes for shaders and visual effects for Unity 6.

In this tutorial we get familiar with the ComputeBuffer and write a kernel to instantiate particles following the mouse cursor.

This is the first video in a 3-part series consisting of the following compute shaders exercises: creating particles on the GPU, creating a flocking simulation, and lastly, a vertex animation exercise.

In the e-book you’ll find new recipes giving concrete examples of various techniques useful to most developers.

⭐ Download the URP cookbook:
Recipes for shaders
and visual effects e-book here:https://unity.com/resources/create-shaders-visual-effects-urp-unity-6.

⭐ Get the companion sample project to follow along herehttps://github.com/NikLever/Unity-URP-Cookbook-Unity6..

⭐ Download the Introduction to URP for advanced creators (Unity 6 edition) e-book herhttps://unity.com/resources/introduction-to-urp-advanced-creators-unity-6...

Find all of Unity’s technical e-books plus more best practices herhttps://unity.com/how-to-to