Unreal 4 - Texturing BSP
This video is part 3 of BSP (geometry) editing in the Unreal 4 editor. This episode looks at how to apply materials (textures) to our BSP and how to adjust the textures so they fit perfectly. We'll also look at how to create our own simple development textures (dev textures) and how to import materials from downloadable content. Combined with parts 1 and 2 these videos cover all aspects of basic level design layout using BSP (brushes).
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