Unreal Engine 4 - My 3rd Person Shooter Update / Patch 3.2.2016 - Sounds, HUD & More
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PATCH 3.2.2016
- Fixed Map vote, when players vote map the countdown goes to 0 and the game crashes.
- Implemented armor system: When player takes damage it affects his armor first, when armor gets to 0%, damage starts affecting health. Armor can slowly recuperate but health cannot. Armor will start recuperating after player stops taking damage for a certain amount of time.
- Implement ( BETA ) HUD System for health and armor. Armor and health level is represented by a bar. NOTE: HUD will improve soon!
- Fixed footstep sounds other player can hear opponents footstep sounds from too far way, Fixed other various sounds for example reload sounds, shooting sounds, impact sounds and etc... ( Not perfect still will tweak them more )
- Fixed the camera clipping so it doesn't go through the map geometry
- Improved Graphics and re - worked character Textures.
Changelog:
- Fixed issue where game would crash after map vote and when loading next map.
- Found and fixed an issue with hit direction not being passed to notify took damage.
- Implemented armor system
Added new UI for armor and health system, binded UI to game values
Armor system currently works like this:
Armor starts at 100. When hit armor goes down at the same amount as health would depending on hit location(this can be changed in HitZones inside the BP_PlayerCharacter).
When Hit damage is higher then amount of armor left, hit damage is removed from armor, and remaining hit damage not taken by armor is removed from health.
For example:
Armor is 60 and Health 100. If Taken damage is 80, Armor will be at zero and Health 80. After the amount of time specified in BP_PlayerCharacter| TimePassBeforeArmorRecovery armor starts going back up at rate.
Be sure to check out the next update i'am releasing soon which is new map and other cool stuff! ;)
You can also suggest things to add / change in the game, I'am open minded for everything! :)
Character Designed by me and modeled by ivalo Ivanov !