Unreal Engine 4 Tutorial - AI Sight Detection Part 3: Behavior Tree

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In this series we are creating a sight detection system that allows AI to detect your and fill up a meter based on distance before they engage you.

In Part 3 we finish up with the behavior tree being setup to react to the sight detection meter filling up and emptying.

If you want to get the project files you can do so at the following link: https://www.patreon.com/posts/project-files-32789634

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