Unreal Engine 4 Tutorial - FPSRPG Series Chapter 2 Part 7: Damage Numbers
We are going to take all the various systems and mechanics I have made before and some new stuff and connect it altogether to make a first person shooter role playing game such as Destiny or Borderlands.
Chapter 2: Shooting
You can't have an FPSRPG without shooting so in this chapter we set up the shooting aspect of the game.
In Part 7 we end the chapter with the damage numbers being spawned in displaying the amount of damage we are doing along with any critical hits.
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