Unreal Engine 4 Tutorial - Melee AI Part 7 - Attack Conditions

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In this series we will be going through how to create a melee based AI enemy, and go through how to get a group of these enemies to attack you as a team, often seen in many third-person action/adventure games.

In Part 7 we add conditional scoring based on the enemies position relative to the player. This determines which enemies are more likely to attack first.

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