Unreal Engine 4 Tutorial - Shooter AI Pt.12 - Wrapping Up

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In this series we will be creating AI for a shooter game, including behaviour such as shooting, seeking cover, flanking, and random personalities (courageous, skilled etc.).

If you want the starting project file with the animation and shooting code already prepared for you rather than use your own shooting code, head over to Patreon.com/ryanlaley and subscribe for just $1.

In episode 12 we reach the end of the series and wrap things up with finishing touches.

Support me on Patreon and get access to videos early, join our developer community on Discord, get exclusive behind the scenes videos on my projects and much more over at https://www.patreon.com/ryanlaley.

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Tags:
Unreal Engine 4
UE4
Games Development
Shooter
AI
Enemy
Shooting
Flanking
Cover
Enemies
How to
guide
tutorial
explained
behaviour tree
eqs
focus
guns
shoot on sight
sight
perception
beginner
find cover
cover
generation
vectors
vector
environment query
traces
line trace
shoot from cover
call out targets
target
targetting
communication
communicate
enemies talking to each other
ragdoll
physics
kill
death
hit
switch behavior trees
behavior