Unreal Engine 4 Tutorial - Shooter AI Pt.12 - Wrapping Up
In this series we will be creating AI for a shooter game, including behaviour such as shooting, seeking cover, flanking, and random personalities (courageous, skilled etc.).
If you want the starting project file with the animation and shooting code already prepared for you rather than use your own shooting code, head over to Patreon.com/ryanlaley and subscribe for just $1.
In episode 12 we reach the end of the series and wrap things up with finishing touches.
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