Unreal Engine Tutorial: Creating On-Screen Controls with Custom Fonts and Platform-Specific Input
In this comprehensive Unreal Engine tutorial, learn how to create basic on-screen controls to enhance user interactions. I guide you through the process of implementing on-screen prompts, such as "Press E to talk," using Blueprint scripting. Additionally, discover how to integrate a custom font specifically designed for input display, adding a personalized touch to your UI. Lastly, I demonstrate how to handle **limited** platform-specific input to ensure seamless control compatibility across different devices. Elevate your user experience with these essential techniques.
I hope you like the higher quality and better mic! I think I've fixed my main issues!! :D
# Assets used:
Polygon Street Racer (paid):
https://syntystore.com/en-gb/products/polygon-street-racer
I really hope you enjoy it. Thank you!
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My Specs:
OS:
Manjaro Linux
CPU:
Intel Core i7-4790K @ 4.00GHz
GPU:
Nvidea Geforce RTX 3090 24GB
RAM:
16GB
Headphones:
Audio Technica ATH-M50X
Mic:
Audio Technica AT2020
DAC:
Behringer UMC22
Keyboard:
Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps
Mouse:
Logitech G403
0:00 - Intro
0:40 - HUD Creation
1:49 - Text Styles
3:15 - Adding the HUD
4:05 - HUD Events
5:38 - Using interact
6:45 - Patreon
6:55 - Generic Functions
8:25 - Custom text styles
9:19 - PromptFont
11:15 - Platform Specific controls
15:50 - Result
16:36 - Ending