Unreal Engine Tutorial: Creating On-Screen Controls with Custom Fonts and Platform-Specific Input

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Published on ● Video Link: https://www.youtube.com/watch?v=B8JQ7VisMjo



Category:
Tutorial
Duration: 16:56
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In this comprehensive Unreal Engine tutorial, learn how to create basic on-screen controls to enhance user interactions. I guide you through the process of implementing on-screen prompts, such as "Press E to talk," using Blueprint scripting. Additionally, discover how to integrate a custom font specifically designed for input display, adding a personalized touch to your UI. Lastly, I demonstrate how to handle **limited** platform-specific input to ensure seamless control compatibility across different devices. Elevate your user experience with these essential techniques.

I hope you like the higher quality and better mic! I think I've fixed my main issues!! :D

# Assets used:
Polygon Street Racer (paid):
https://syntystore.com/en-gb/products/polygon-street-racer

I really hope you enjoy it. Thank you!

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My Specs:
OS:
Manjaro Linux

CPU:
Intel Core i7-4790K @ 4.00GHz

GPU:
Nvidea Geforce RTX 3090 24GB

RAM:
16GB

Headphones:
Audio Technica ATH-M50X

Mic:
Audio Technica AT2020

DAC:
Behringer UMC22

Keyboard:
Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps

Mouse:
Logitech G403

0:00 - Intro
0:40 - HUD Creation
1:49 - Text Styles
3:15 - Adding the HUD
4:05 - HUD Events
5:38 - Using interact
6:45 - Patreon
6:55 - Generic Functions
8:25 - Custom text styles
9:19 - PromptFont
11:15 - Platform Specific controls
15:50 - Result
16:36 - Ending




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Tags:
GameDesign
DialogueSystem
NPCInteraction
UE5Tips
UnrealEngineTutorial
UnrealEngine
DialogueInteractions
UE4Tutorial
NarrativeSystems
UE4Tips
DialogueCreation
PlayerRewards
UnrealTutorial
GameMechanics
RewardMechanisms
Narrative Plugin
Unreal Engine
Storytelling
Game Design
Narrative Workflow
UE5
gamedevelopment
tutorial
indiegame
gametutorial
gamedevhelp
gamedevs
unreal
engine
five
OnScreenControls
CustomFonts
BlueprintScripting
InputHandling
UIDevelopment
PlatformSpecificInput