Unreal Engine 5: Two Methods to Start Dialogue with Narrative Plugin #unrealengine #narrative
In this Unreal Engine 5 tutorial, learn two effective methods to initiate dialogue using the Narrative plugin. I demonstrate the first method, where dialogue triggers when the player character is within range and a designated key is pressed. Additionally, I showcase the second method, where dialogue is triggered by looking at the NPC and pressing a key. Discover how to implement both of these interaction methods and add immersive dialogue experiences to your Unreal Engine 5 projects.
I hope you like the higher quality and better mic! I think I've fixed my main issues!! :D
# Assets used:
Polygon Street Racer (paid):
https://syntystore.com/en-gb/products/polygon-street-racer
I really hope you enjoy it. Thank you!
# Links:
Subscribe: ⤠ https://www.youtube.com/d3kryption?sub_confirmation=1
Discord: ⤠ https://discord.gg/AybHAuZDRr
Patreon: ⤠ https://www.patreon.com/d3kryption
Twitter: ⤠ https://twitter.com/D3kryption
HumbleBundle: ⤠ https://www.humblebundle.com/subscription?refc=ieY15Y
Itch.IO: ⤠ https://d3kryption.itch.io/
My Specs:
OS:
Manjaro Linux
CPU:
Intel Core i7-4790K @ 4.00GHz
GPU:
Nvidea Geforce RTX 3090 24GB
RAM:
16GB
Headphones:
Audio Technica ATH-M50X
Mic:
Audio Technica AT2020
DAC:
Behringer UMC22
Keyboard:
Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps
Mouse:
Logitech G403
0:00 - Intro
0:45 - V1 - Sphere - Input
02:12 - Event Dispatcher
3:00 - AutoTrigger dialogue
4:00 - Interact key bind
4:40 - Unbind key
5:50 - Result V1
6:25 - Floating Mustache
6:35 - Patreons!!!
6:45 - V2 - Linetrace - Interface
7:20 - NPC Interface
8:42 - Linetrace
11:20 - Linetrace result
11:55 - Linetrace actor
13:55 - Interact
14:15 - V2 result
14:40 - Ending