Creating Follow-the-NPC Quests like GTA: Unreal Engine 5 Tutorial #ue5 #narrative
Learn how to craft engaging follow-the-NPC quests reminiscent of GTA San Andreas and Red Dead Redemption in Unreal Engine 5. This tutorial guides you through using the Narrative plugin to seamlessly implement captivating quest dynamics. Elevate your game design and storytelling by masterfully choreographing NPC interactions and creating immersive open-world experiences.
# Assets used:
Polygon Street Racer (paid):
https://syntystore.com/en-gb/products/polygon-street-racer
I really hope you enjoy it. Thank you!
My Specs:
OS:
Manjaro Linux
CPU:
Intel Core i7-4790K @ 4.00GHz
GPU:
Nvidea Geforce RTX 3090 24GB
RAM:
16GB
Headphones:
Audio Technica ATH-M50X
Mic:
Audio Technica AT2020
DAC:
Behringer UMC22
Keyboard:
Keychron Q3 QMK with Krome Keycaps - Pudding rainbow kanji-hiragana caps
Mouse:
Logitech G403
# Chapters
0:00 - Intro
0:35 - Prerequisites
1:19 - Move NPC Event
5:10 - Navmesh
6:00 - Result
6:10 - Auto dialogue event
7:49 - Result
8:10 - Dialogue condition
9:10 - Follow task
16:00 - Sub quest
18:59 - Result
19:10 - Navmesh fix
19:40 - Result
20:01 - Patreon
20:11 - Adding another point
22:09 - Dialogue during travel
23:46 - Final result
24:24 - Outro