Unreal Mass Test to fix small physics actors
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Published on ● Video Link: https://www.youtube.com/watch?v=1m4h93BqSco
I manually set mass kg values to fix the collision issues I had. Static meshes have a value for this but Skeletal meshes do not. You have to use the set mass kg node in the begin play event. Setting it in the construction script does nothing. The pistols on the ground are skeletal meshes.
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