"Unreal.hx: Using Haxe with the Unreal Engine 4" by Cauê Waneck

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Published on ● Video Link: https://www.youtube.com/watch?v=WKs8QRuMC3k



Duration: 52:37
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In this talk, Cauê presents at the WWX2016 Proletariat's latest library, Unreal.hx, which integrates Haxe into the Unreal Engine in a more feature complete manner than any other language integration, apart from the official C++. He shows how to setup a project, how the project uses macros to achieve this tight integration with the C++ API, and how it uses the cppia VM to leverage faster iteration. He discusses also how the created Unreal.hx toolchain might be used to integrate other C++ libraries with Haxe out-of-the-box.

More info:
http://wwx.silexlabs.org/2016/talks/caue-waneck.html

Slides:
http://wwx.silexlabs.org/2016/assets/presentations/caue-waneck/

The WWX is a 4 day conference about Haxe a high-level multi-platform open source programming language.The WWX2016 's organized by Silex Labs and sponsored by Haxe foundation, Mozilla, Docler Holding, Secret Media, Gandi and Keymetrics.

More WWX2016 video on
http://wwx.silexlabs.org/2016/

WWX2016 playlist on youtube:
https://youtu.be/_cwcmOF_0I4?list=PLLW5YfXlahjMnL0V7pqAQonVck04YvseF

Music from the intro:
I Dunno by Grapes is licensed under a Creative Commons Licence.
http://bit.ly/1IBxcWb
https://youtu.be/mrGfe0M8nBw







Tags:
Haxe
WWX
WWX2016
dev
gamedev
UnrealEngine
Cpp
Proletariat
Caue Waneck
Cppia
UProperties
Pointer type
Hxcpp
UClass
Unreal.hx
UFonction
UProperty
C++
API
Unrealhx