Until Dawn - Observations on Interactive Drama Design ➣ RagnarRox
Does Until Dawn bring the genre of interactive drama/narrative simulators/Telltale-ish adventure games forward? Does it make more sense to tell a clichée teenie slasher movie narrative in an interactive environment? Let's find out!
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Thanks and kudos to Mark Brown (Game Maker's Toolkit):
https://www.youtube.com/user/McBacon1337
Game footage in this video:
Until Dawn
The Walking Dead - A Telltale Series - Season 1
Beyond - Two Souls
Life is Strange - Season 1
Movie footage used:
Saw II
Scream
Monty Python's The Meaning of Life
Saw
Saw IV
Cabin in the Woods
Music tracks in this video:
James Horner - The Silence of the Lambs (Main Theme)
The Fog OST
Until Dawn OST - Stormy Weather
Candyman - Theme Song
Arcangelo Corelli - Adagio, , from Concerto Grosso No. 8, Op. 6 in G minor
By the way, I'm Ragnar and this game design show's called RagnarRox - with 2 r's and 1 x ➣ not Ragnarox, not RagnarRoxx, nor Ragnar Rox.
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