Why NPC Walking Speeds Are So Annoying ➣ RagnarRox
Why do so many 3D games turn the act of walking next to an NPC into an ordeal by offering the player just two options of walking speed - too slow and too fast?
Morrowind, Oblivion, Skyrim, World of Warcraft, Guild Wars, Age of Conan, Call of Duty - Advanced Warfare, Half-Life 2, Metro - Last Light, The Witcher 3, GTA V - only a few examples of games that are guilty of that.
Let's see why this happens and which games cleverly solve this conundrum - Like Red Dead Redemption or Heavy Rain.
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By the way, I'm Ragnar and this game design show's called RagnarRox - with 2 r's and 1 x ➣ not Ragnarox, not RagnarRoxx, nor Ragnar Rox.
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