Kicking Orcs in Dark Messiah - Dominant Strategy or Feature? ➣ RagnarRox
Melee combat in first person games is a tough thing to get right. Either it's really visceral, but simple - or it's more simulation-heavy and realistic but lacks a certain violent satisfaction.
Dark Messiah of Might and Magic manages a weird split with its iconic and totally overpowered kick, that's, in terms of game design, actually a typical dominant strategy - but it feels great, so the developers decided to build the entire game around it.
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