Untitled haunted mansion game DevBlog - WIP #1
So, I decided to code the game using XNA. Learning C# has been interesting, and it's actually very easy to put things together with the framework.
Here's my day 1 progress:
1) Assets are loaded and drawn properly.
2) Map is loaded and rendered properly.
3) Entities are properly positioned in the virtual 3D space. This gives me incredible flexibility for making levels now. The final solution to this incredibly annoying problem was simple: slice entities vertically, and draw each slice as it was a block. Works perfectly.
4) Just for kicks, some test shadow mode. I've been thinking about having very dark areas where you have to carry around a torch or a lamp. I like the effect, I'll develop the idea further and see if I can make the lighting smooth.
It's completely unoptimized, and all blocks are drawn on every frame. Even so, it's running at solid 60 fps, and I can render up to 40k blocks before I see any noticeable lag. TAKE THAT, FLASH!
Now that I know most of the things I need in order to start, I'm gonna sit down, design and just plan ahead the project structure before I dig into anything definitive regarding the code.
I'm just glad I have the objects positioning figured out. This will simplify collision and other stuff greatly.
You can follow the development on my blog: http://toxicdump.org/blog/
Music is, quite appropriately, "Darkening Developments" by Kevin MacLeod from http://incompetech.com/
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