Untitled haunted mansion game - Map Editor WIP #01
See this video first: http://www.youtube.com/watch?v=_ii7qcxeEv8
So, I decided to turn my failed Ludum Dare attempt (see video link above) into a proper game. This means I'll need a real engine for handling everything.
This is a video showing the level editor so far. It's coded in Python using PyGame, and the controls are entirely with the keyboard. I tried implementing the mouse, but it was taking too long. It's just for me anyway.
Now, why am I writing my own editor? Apparently none of the common map editors out there support this kind of weird perspective I'm going for here. At least I'll have more control over the final result. :)
The controls work, but it's going to take a while to get used to them.
What's next (in no particular order)
1) The block/tile palette
2) Export and importing maps
3) Adding entities and event triggers
4) Room to room navigation / floor plan visualization (not sure yet, but that would be useful)
5) Measuring tools
6) Macros/brushes (generating walls and such)
I'm also worried about the block entity. You can only see 3 sides, but depending of which sides are visible and tiled side by side (on a wall or floor), one of the sides should take priority over the corner pixels (that's why you can see the edges of all blocks)
I guess I'll have to make a block entity with three texture IDs and a flag for which side goes on top.
You can follow the development on my blog: http://toxicdump.org/blog/
Music is "Mysterioso March" by Kevin MacLeod from http://incompetech.com/
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