Untitled haunted mansion game DevBlog - WIP #2
Well, perhaps unexpectedly, I decided to move the back into Flash. This is why I haven't updated in a while: I was porting the entire engine to Flash, and adding some improvements.
The thing is, while XNA is fine, it's not easily deployable. Nobody would play this game in XNA, it's discouraging. This is not an issue in Flash.
One of the main reasons for why I attempted things in XNA in the first place was performance on the z-sorting. The thing is, I figured I could do pixel-perfect z-sorting in Flash by simply using a ton of clever caches and a z-buffer.
This video shows the result of all that work. You can see how individual pixels are being occluded. Nice! Performance is pretty good, and it's not even optimized yet! So score another one for Flash and cleverness.
Halfway through, I toggle debug mode. You can see what the depth buffer looks like.
As a side note, I'm trying to work on this engine in a reusable way, as I have some bigger plans for it in another game. I call it the "Askew Engine". Get it?
Anyway, things will be abit slow for a while as I need to concentrate on other matters, but at least I reached a good milestone.
Music is "Scheming Weasel (slower)" by Kevin MacLeod from http://incompetech.com/
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