Untitled haunted mansion game - Map Editor WIP #02
Previous WIP video: http://www.youtube.com/watch?v=c_JfjKhxq2I
Updates:
1) New tile size. Faces are now multiples of 4, which allow me to do nice texture tiles like brick and stuff. Blocks are also shorter now.
2) Brush preview at the bottom. Palette coming soon (not needed at this point)
3) Stuck with keyboard controls for now. May add mouse later.
4) Functions to creating new map, load map and save map
5) Flood fill for each axis (X, Y, Z). Fills a given plane with the current brush. Great for creating floors, walls and pools of water.
6) Unlimited undo levels. So. Damn. Useful.
7) Rotation of the map, including directional blocks (stairs)
8) "Y-masking": renders blocks below the mask. This is useful for editing things that have ceilings or blocks in front of.
9) X, Y and Z position markers.
Welp, that's it I guess. I think I'm ready to work on the actual engine. With this tool, I can already work on basic maps to test down the main collision features.
You can follow the development on my blog: http://toxicdump.org/blog/
Music is "Fantastic Dim Bar" by Kevin MacLeod from http://incompetech.com/
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