Unused Game Content ~ Bomberman Quest CGB TEST MODE DEBUG MENU
There might have been a few functions that were removed from the test menu. The only evidence is additional debug text.
Yes, it is possible for GB/GBC games to detect if it is being played using a SGB2 (Super Game Boy 2)!
Game Genie code 187-F2E-B36 (US), 187-FDE-B36 (EU), or 187-FFE-B36 (JP) will start the game in a debug menu. The level select is absent, only appearing in text form in the ROM. The debug menu is even capable of detecting the Game Boy Pocket (MGB) and Game Boy Light (MGL) handhelds. Bomberman Quest is the only game that performs this detection.
"Press Start to go to the title screen, Select to go the sound test, Down to go to the ending sequence, B to go to the CHR viewer, and Up to go to the "COLOR TEST" screen (which only works properly when accessed using a Game Boy Color)."
https://tcrf.net/Bomberman_Quest
http://gamehacking.org/vb/threads/12747-nensondubois-codes
There will be unused SGB feature showcasing videos. *ominous reception music plays*
This video covers the overwold song (one of the best songs in the game)
Press Start to go to the title screen, Select to go the sound test, Down to go to the ending sequence, B to go to the CHR viewer,
My save effected the song selection in the sound test. This is because the event setting in RAM which plays the alternate overworld theme music was set. This same variable also affects the sound test.
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At present, nensondubois has 2,968 views spread across 14 videos for Bomberman Quest, and less than an hour worth of Bomberman Quest videos were uploaded to his channel. This makes up less than 0.15% of the total overall content on nensondubois's YouTube channel.