Unused Game Content ~ Bomberman Quest Super Game Boy ICON_EN 00 Enable Palette Selection Menu Option

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Published on ● Video Link: https://www.youtube.com/watch?v=2v9Rzf2RRZ8



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Test Functions

As mentioned earlier, there were a few additional Super Game Boy functions that went through testing phases and were ultimately cut before release.

SOUND

There is a single unused SOUND. Game Genie codes 809-05E-A28 + 409-06E-E6F will play this unused sound at startup.
SOU_TRN

Game Genie codes 809-05E-A28 + 409-06E-E6F will load this unused sound transfer function at startup. Loading this function will hang the BIOS indefinitely since music score and APU mapping information was not setup to send to the SNES's APU.
ATRC_EN

Used to disable screensavers universally for supporting borders. There are two listings; settings will enable and disable screensaver abilities. Game Genie code C09-05E-A28 + 409-06E-E6F will load the command to enable screensavers. Game Genie code D09-05E-A28 + 409-06E-E6F will disable screensavers.
ICON_EN

Palette settings were once enabled, or the game went through a lot of testing. Game Genie code E02-5CF-2A9 will load the unused palette enable command.
DATA_SND

A single Dummy command for DATA_SND exists. For unknown reasons, all of the data send bank destination bits were set to 00. This will not write anything in the SNES's WRAM since bank destinations are not set, nor is there any data. Game Genie code 009-05E-A28 will load this unused function at startup.

79000000000000000000000000000000

DATA_TRN

Used to transfer data into the SNES WRAM to be executed. There is a bank-sequential listing that may have been used for testing any number of things. Game Genie code 109-05E-A28 will load this unused function at startup.

8100807E0B0102030405060708090A0B

JUMP

Used to execute data loaded in the SNES's WRAM. Bank and NMI addresses were set to 00 for unknown reasons. Game Genie code 309-05E-A28 will load this unused function at startup.

91000000000000000000000000000000

PAL_PRI

Palettes were once docked to the software priority. Game Genie codes B02-5CF-2A9 + 412-5DF-E6B will load the palette priority setting with bit 00. Game Genie code 011-B1B-E6A will set the bit to 01.






COFFEE!

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*imagines a cartoon character's tongue screeching and waving in rapid succession like a ball on a paddle. Picture the Simpsons, if you will, to make this thought feel more complete.*




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Tags:
COFFEE
Bomberman Quest
UNUSED
SGB
ICON
nensondubois
Unused Game Content
ICON_EN
Super Game Boy
Unused
Game
Content
Cut Content
Bomberman Series
ROM
ROM Hacking
Assembly
Test
Function
Debug
Mode
Hudson
Nintendo



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