Unused Game Content ~ Bomberman Quest Unused SGB Super Game Boy SOUND ''Nintendo'' 41.01.00.03.00
There is a single unused Super Game Boy SOUND. Game Genie codes 809-05E-A28 + 409-06E-E6F will play this unused sound at startup.
Test Functions
As mentioned earlier, there were a few additional Super Game Boy functions that went through testing phases and were ultimately cut before release.
SOUND
There is a single unused SOUND. Game Genie codes 809-05E-A28 + 409-06E-E6F will play this unused sound at startup.
SOU_TRN
Game Genie codes 809-05E-A28 + 409-06E-E6F will load this unused sound transfer function at startup. Loading this function will hang the BIOS indefinitely since music score and APU mapping information was not setup to send to the SNES's APU.
ATRC_EN
Used to disable screensavers universally for supporting borders. There are two listings; settings will enable and disable screensaver abilities. Game Genie code C09-05E-A28 + 409-06E-E6F will load the command to enable screensavers. Game Genie code D09-05E-A28 + 409-06E-E6F will disable screensavers.
ICON_EN
Palette settings were once enabled, or the game went through a lot of testing. Game Genie code E02-5CF-2A9 will load the unused palette enable command.
DATA_SND
A single Dummy command for DATA_SND exists. For unknown reasons, all of the data send bank destination bits were set to 00. This will not write anything in the SNES's WRAM since bank destinations are not set, nor is there any data. Game Genie code 009-05E-A28 will load this unused function at startup.
79000000000000000000000000000000
DATA_TRN
Used to transfer data into the SNES WRAM to be executed. There is a bank-sequential listing that may have been used for testing any number of things. Game Genie code 109-05E-A28 will load this unused function at startup.
8100807E0B0102030405060708090A0B
JUMP
Used to execute data loaded in the SNES's WRAM. Bank and NMI addresses were set to 00 for unknown reasons. Game Genie code 309-05E-A28 will load this unused function at startup.
91000000000000000000000000000000
PAL_PRI
Palettes were once docked to the software priority. Game Genie codes B02-5CF-2A9 + 412-5DF-E6B will load the palette priority setting with bit 00. Game Genie code 011-B1B-E6A will set the bit to 01.
I recon this was not used because if they did include Battle mode SGB multiplayer via MLT_REQ and two controllers, they might have been compelled to include the SOUND. I'm taking a bad guess as to why this pleasant ''Nintendo'' startup sound was not loaded.
KLU-DING!
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