Unused Game Content ~ Men In Black The Series SGB DEBUG Functions (Level Skip, free-movement)
http://tcrf.net/Men_In_Black_The_Series
Black suits, shades and a dental plan better than the FBI's won't even be able to rescue this game.
I found more debugging functions in another crap game. The game would have been great if Mark Ortiz finished the Super Game Boy Soundtrack. Oh well, at least the title screen music was almost finished and left unoptimised but never was included in the ROM.
Still refuses to make the game playable. LOL
Unused Music
Every last Super Game Boy song from A Bug's Life (Game Boy) remains inside the game, A Bug's Life Super Game Boy music can be accessed via Game Boy Game Genie codes 0?7-5BF-E6A + 57C-43F-3B4 + 07C-44F-F72. Alternatively, the Super Nintendo PAR code 010340?? will also work on emulators.
The main SOU_TRN command is loaded at 0x0D28 along with the required DATA_SND listing.
49000000000000000000000000000000
790009000BADC202C909D01AA9018D00
790B09000B42AFDBFF00F0052073C580
791609000B032076C5A9318D00426868
79210900016000000000000000000000
79000800034C00090000000000000000
Main Theme
ID 01
Level Theme 1
ID 02
Level Theme 2
ID 03
Fight Hopper
ID 04
Bonus Level
ID 05
It's Tough to Be a Bug.
ID 06
Starting at 0x2D8BC is a ton of development-related text, some of it is leftover from A Bug's Life!
Several debugging features exist and are quite useful too. Enable them by using the Game Genie code FF3-67F-E6A or Gameshark codes 01FFA1C5 01FFA2C5.
Power Weapon
Your Cricket gun will be super-powered for a few shots by holding Select and pressing A. This will destroy any enemy onscreen in with single shot.
Once the debugging features are enabled, level skipping features become accessible. Pause and Press Start and Select to skip the level, password included. Secondly, level-segments can also be skipped by pausing and pressing Start and A. Alternatively, when the Access Code 2409 is entered in the game's password menu, entire level skipping features and restarting the level with A button is enabled.
Enabled along with level skipping, a free-movement mode is activated. Hold Select, and press Up, Right, Left or Down to move anywhere onscreen. Keep in mind that obstacles cannot be phased through and enemies still hurt you. Let go of the buttons to drop and resume normal controls. Alternatively, the access code 0601 will only allow you levitate until Up is released.
Several Super Game Boy functions are unused. Tiertex testing.
A single 4100000000 packet can be found in the listing located at 0x757 and never used, though there is actually another SOUND command located at 0xC58 and called when starting the game. Bits 80 80 00 80 are set.
Game Genie code 578-A5F-F77 will replace the loaded command PAL_PRI with SOUND. Additional codes ??7-58F-E6A + ??7-59F-E6A + ??7-5AF-E6A + ??7-5BF-E6A will allow you to play and internal Super Game Boy sound.
Used to set the SNES Prgram Counter to a specified address. Alternatively, the JUMP can be used to set a new address for the SNES NMI handler, the NMI handler remains unchanged if all bytes 4-6 are zero. 0x737 shows a JUMP Super Game Boy Packet that is loaded during startup though it does nothing since bytes 4-6 are set to zero.
378-A5F-F77 will replace the loaded command PAL_PRI with JUMP. This code will indefinitely hang the Super Game Boy BIOS, so an actual playable code is needed.
Super Game Boy command packet 71 disables in-game palette and or controller selection schemes, which can be disabled by the game developer.
Alternatively, palettes can be set to revert back to the game's enhanced palette. Game Genie codes 678-A5F-F77 + 037-68F-E6A will replace the loaded command PAL_PRI with ICON_EN setting the bit to 03, disabling palette and controller selections, as suggest by the other Tiertex games that disabled features.
PAL_PRI. Command C9, when bit 01 is set to 01, palettes are switched back to default when directed to by the game. Kirby's Dream Land 2, Donkey Kong (Game Boy), Donkey Kong Land and other games are examples. Loaded after PAL_SET with all bits set to 00. Game Genie code 017-48F-E6A will set the loaded PAL_PRI command to 01. Game Genie codes 278-A5F-F77 + 017-28F-E6A will load and set the unused PAL_PRI command setting the bit to 00.
(Source: nensondubois)
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