Unused Game Content Tetris 2 SGB Version Revision Hidden Super Game Boy Sound Test Debug Menu Code
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https://tcrf.net/Tetris_2_(Game_Boy)
I was going to add the unused Super Game Boy border code, but I didn't because it overlays the game-play area of the screen and it was discovered by ReyVGM (looking at the tiles in a tile viewer and discussing it's existence) and the code was made by ugetab, so I'm not dabbling into that as per rule of my channel; if I didn't have a hand in discovering it then I'm not showing it off because i wouldn't want conflicts with respective people.
Nintendo was probably planning to use some of the Super Game Boy sound effects, too.
Trivia: Tetris 2 (actually Tetris 2 was Co-developed by Nintendo and TOSE) is the only Nintendo Game Boy game that used internal Super Game Boy sounds aside from Wario Blast Featuring Bomberman, Donkey Kong, Kirby's Dream Land 2, and Kirby's Star Stacker. While technically Mario's Picross has an unused SOUND Command transferred immediately at startup, all of the bits are set to 00, thus playing no sound. Mole Mania is interesting because it has the same SOUND call as Donkey Kong, yet there is no SOU_TRN though and ending Super Game Boy song may have been planned just as with Donkey Kong. Wonder why Nintendo decided to skip out on a custom soundtrack.
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