Update 34 Improvements Part 3 :: Medieval Kingdom Wars Gameplay

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Welcome to the channel and Medieval Kingdom Wars. This game mixes real time grand strategy and bloody siege combat to provide an opportunity to rewrite European medieval history.

The game was made available for early access on Steam in June 2017 with a proposed release in 2018. White many features ae still to be fully implemented, the game has made a good start with amn impressive world map that will form the basis of a solo grand campaign.

Update 34 - Improvements Part III

New Features
-Added ability to upgrade building level on the world map by clicking on it
-Archers look for a new target, if they can`t hit something 3 times in a row (unit behind a wall e.t.c)
-Added ability to rename Armies and Towns
-Added monthly Unit Upkeep (all military units) and Unit Income (from livestock and serfs)
-Added monthly Building Upkeep (all military buildings) and Building Income (from economy buildings)
-Displaying Monthly income and upkeep on towns, armies and main screen (doesn`t count taxation)
-When capturing towns, player will get to keep all the buildings and walls previously constructed in the town
-Reworked Pausing the game - various menus now auto-pause the game
-New way to display development notifications in-game. Smaller window that fades out, and plays small notification sound

Fixes and Improvements
-Fixed various issues with the game un-pausing on it`s own
-Added multiple dialogue for build options when clicking on a world map building
-Fixed issue with not being able to collect all taxes when recruit units or construct buildings window is open
-Screen will not continue scrolling on hold RMB if only 1 unit is selected
-Updated messages for offline play, entering username and email on the first run
-Reworked how offline play and entering username works, added option to the offline play
-If the player starts in Offline mode and goes online, if they have not yet created a username, they will be prompted for one
-Fixed first run of the game issue with banners floating on the screen
-City Buttons updated - removed Exit City, and moved Enter City to the Top
-Fixed problem with some villages missing a building plot
-Potential fix for a rare bug that not allows selecting all nations on campaign creation screen

AI Changes
-AI when defending large towns will be sure to build street barricade palisade
-AI will construct wall mounted ballistas on palisade towers when defending towns
-AI will construct full range or wall mounted siege defenses on stone walls, including in Skirmish game mode
-When AI army attacks your Hamlet it will construct camp palisade to protect itself
-When AI captures player town in auto-resolve, it`ll right away put together a garrison to protect the new town

Balance Changes
-Trebuchet and Catapult do a lot more damage vs walls
-Ranged unit attacked nerfed by around 30%, especially for Hunter and Bowman

I am happy to answer any comments and questions about the game play, so feel free to ask.




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34
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At present, Stephen Silverbeard has 131,207 views spread across 79 videos for Medieval Kingdom Wars, accounting for over 1 day of watchable video on his channel. This is 1.22% of the total watchable video for Medieval Kingdom Wars on Stephen Silverbeard's YouTube channel.