Using every single trick in the book | Nirvana 518D Hellmaru 789 (516D 793) | S0+1 MP & FL / SS Sq

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Third S on Songque doesn't matter only need SS.

At 1:02 the basic 3 was intended for extra chip damage on Hellmaru but it missed. The second run on NA at 3:41 will show what it was supposed to look like. In the NA run because the basic 3 hits Hellmaru on spawn, after Astral Outburst weapon attack is used first instead of basic 3 so that the same move isn't used twice in a row.

At 1:05 mash evade to cast ult after Moment of Indulgence animation earlier. This will make it much easier to be on time for the 945~946 ult.

Astral Outburst rotation is focused on damage so basic 3, combo, basic 3 is used. Basic 3 is the highest damage attack, and it also gives the highest % boost for Moment of Indulgence so it complements that as well. Ending on basic 3 before Indulgence also ensures the 3rd phantom assist will appear and deal damage. It can also loop into itself without repeating the same attack twice so it gets full damage bonuses because the third basic 3 is air and the first basic 3 is ground.

At 1:29 the phantom's attack must hit (~500,000 damage) before the ultimate cooldown is up and ready for use because the damage is important. If you ult before this hit then the damage will be lost. This will happen only if Thelema is too slow because of too much fireball hitlags. Moment of Indulgence must be used after the ultimate because it reduces the ultimate cooldown.

At 1:41 in the non-outburst rotation one evasion is required for Thelema to have enough astral ring intensity later on. I prefer doing basic 3, weapon, evasion before swapping out to Coralie, but this evasion timing is not guaranteed so if it doesn't line up correctly then I reset.

At 1:53 weapon attack does not cancel into basic 3, but I use the ultimate here to bridge the gap between the two moves to make it seamless.

At 2:17 I use ground basic 3, jump, air basic 3 into phantom summon ult. The ult grounds Thelema so she can follow up with ground basic 3 again. This sequence is specifically designed to allow all six Banquet Enjoyment to be obtained by basic 3 to maximize Thelema's damage because the clean kill is very tight here and the tiny bit of extra damage really helps.

NA 516D run has lower damage requirements, so it trades some damage for speed in a few places. One small note though, at 4:24 the weapon was cancelled into evasion a little bit early so the 2nd half of it, the blade spin, did not come out. This was completely unintentional; I would have preferred having the blade spin come out for extra damage because the clean kill is very tight on damage and something this minor can actually cause Hellmaru to survive with sliver HP.

0:00 SEA 518D Stats
0:33 SEA 518D Run / 789 points
2:46 NA 516D Stats
3:15 NA 516D Run / 793 points

SEA Myriad #34
NA Myriad #14




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