Using Evolve Alpha 5K Res to evolve Oculus Rift DK2 use with Zeiss Head Tracking Virtual Desktop
My extreme resolution scaling testing of the Oculus Rift DK2 continues with this stunning game .. full write up on the possibilites of augmenting games like this to follow @thegameveda
Evolve @5120 by 1600 on a cinema sized screen thanks to Oculus Rift DK2.. CryEngine easily cranks out a 5K game .. this is an Alpha .. the in game HUDS and menus do not work at 5120 by 1600 .. but like I always say .. we don't HUD in VR ..
I switch to lower resolutions in the video later on to see if I could get the HUD and chrome back which happens at around 2560 by 1600 .
Any stutter you see is due to the capture .. you can comfortably play at 5K .. and on the Rift .. in proper Ray Harryhauesn GigantorVision.. By the launch date we should be playing this in 15K on our HMDs.. a single cinema sized HMD .. I just have to find a way to capture it!
This is achieved using Cryengine 4 (!) , Virtual deskop , head tracking is via Zeiss as well as the Rifts sensor fusion and positional tracking ..
This is an Alpha so expect the odd hiccup, kudos to 2K and TurtleRock for allowing us to share..
Further tests and VR play coming up..@thegameveda..