Using Photogrammetry for Indie Game Development (The Land of Pain)
Indie Developer Alessandro Guzzo walks us through his process of using Megascans in his newly released game: The Land of Pain - #AchievedWithCRYENGINE. A short and sweet tutorial showing the accessibility and ease of using Megascans in CRYENGINE as well as the power of photogrammetry.
How to convert textures into Cry-Tiff:
https://www.youtube.com/watch?v=9P3Fr2TL9mo&feature=youtu.be&t=26m29s
More about The Land of Pain:
https://store.steampowered.com/app/568930/The_Land_of_Pain
For more on CRYENGINE V:
https://www.cryengine.com
For more on Megascans:
https://megascans.se
For more in-depth tutorials on how to use Quixel Megascans & Quixel Suite 2 together with Cryengine, check out this playlist:
https://www.youtube.com/watch?v=YD2i6HuXh-0&list=PLpCgy91Y5vMtWDdz1L0UnFo7lwi4LDBUq
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The Land of Pain Statistics For Quixel
At this time, Quixel has 20,261 views for The Land of Pain spread across 1 video. Less than an hour worth of The Land of Pain videos were uploaded to his channel, making up less than 0.18% of the total overall content on Quixel's YouTube channel.