Using the Panorama Shape Node

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Published on ● Video Link: https://www.youtube.com/watch?v=sHHE8COZjJ0



Duration: 8:04
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Substance Designer 6:

In this video we take a look at using the Panorama Shape node to create HDR studio environment maps.







Tags:
texturing
textures
texture
ndo
ddo
quixel suite
quixel
megascans
texture painting
Unreal Engine (Video Game Engine Family)
unity 5
PBR
Physically Based Rendering
Texture Mapping
3d art
3d
materials
procedural
Blender
Procedural Generation
mari
thefoundry
Autodesk Maya (Award-Winning Work)