Using Unreal Engine for Linear Animation | Unreal Fest Online 2020
The animation pipeline in Unreal Engine is opening new doors to virtual production, performance capture, animation, and immersive XR experiences.
This session by Epic Games' Technical Artist Tony Bowren explores the pipeline in detail, providing an overview of the engine’s core animation tools. Learn about animating in Sequencer, applying additive animations, editing with curves, and creating vertex animation in Materials.
Great for: animators, game developers, instructors, directors, and anyone who wants to create linear animations.
Learn more at http://www.unrealengine.com/automotive
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