Using Unreal Engine for Television Production | Unreal Fest Online 2020
This session by Epic Games' Technical Account Manager Patrick Wambold provides a look at various real-time workflows for television production. Viewers will learn about setting up the Media Framework for video playback, codec support, using the new Movie Render Queue, and the new 3D Text options. The talk will also address a broad range of topics related to motion graphics that fall outside of virtual production pipelines.
This talk is aimed at those with intermediate Blueprint skills.
Great for: graphic artists and content creators who work with motion graphics for television production, broadcast, and live events.
Learn more at http://www.unrealengine.com/automotive
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