
Using Unreal Engine in Simulation Applications | Unreal Fest Online 2020
For years, the gaming and simulation communities evolved in parallel. Each had their own focus and key goals, while both recognized real-time technology as an essential value of what they delivered. Gaming was always more focused on enhancing visual quality and player engagement. Simulation, on the other hand, was concentrating R&D efforts on results accuracy and learning transfer.
Over the course of the last two years, Epic Games has built partnerships and empowered experts from the simulation industry to reduce the gap between the simulation and gaming paradigms. This is only the beginning. Join us in this session by Epic Games' Simulations Industry Manager Sebastien Loze to learn how we are reconciling accuracy, real-time, and visual quality.
Great for: Simulation creators, integrators, GEOInt specialists, and COTS providers in the healthcare, defense, civil aviation, space exploration, automotive, and construction domains.
Learn more at http://www.unrealengine.com