
How to Create Masks With the Custom Stencil Buffer | Tips & Tricks | Unreal Engine
Masking enables you to alter specific parts of your final scene without affecting everything else in it. There are several options in Unreal Engine to perform real-time masking.
In this episode of Unreal Tips & Tricks, we focus on using the Custom Stencil Buffer in a Post Process Material which allows us to alter how multiple objects are rendered on the screen. Thanks to the Custom Stencil Buffer, each object can be easily set up to have a completely different rendering style.
For additional help, please see the documentation: https://docs.unrealengine.com/Engine/Rendering/PostProcessEffects/PostProcessMaterials/index.html
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