UT2k4 - Monster Evolution - Use of Weapons Level 2 Playthrough
This is a 6 player runthrough of Use of Weapons Level 2 on the live server Monster Evolution. In this run, I brought my rank 4 Mechanic. The Mechanic have the ability to salvage metal parts from robots and use them to craft turrets, robots, and utilities. This particular build specializes in deploying turrets.
Use of Weapons is the server's longest campaign featuring 7 levels chained together. The weapons we generate will transfer over to the remaining levels. As the difficulty escalates, these weapons will certainly come in handy.
Also there is a map secret that will cascade to the remaining levels. For this particular level, instructing the natives to reinforce the vehicle at 16:45 will spawn two turrets for level 3 & 4, auto turrets and drones for level 5, and extra robots for level 6. It also spawns an extra robot wave for level 7.
This is also a relic attempt. For the relic, we were required to slay the nali cows and the angus.
Map Objectives:
0:00 - Find shelter or friendly natives
5:49 - Locate the weapon cache
8:04 - Find the master of the natives
16:40 - Find the quickest way to the Bone Hedge
20:45 - Victory
Recommended level range for this map: 15-60
Recommended number of players: 1-6
Map Description:
Level 2
A singleplayer old skool campaign
Please be sure to turn music on, details to max and coronas on
Thanks for playing :)
Map Author: Jamie Cullen
Converted to Monster Assault: Ant
Server Description:
Monster Evolution is an Assault based RPG game type in Unreal Tournament 2004. You and your teammates will carry out various tasks for missions against the countless monsters that stand against you. Victory is achieved if you're able to complete all objectives.
Server IP: 74.91.119.108:7777
Disclaimer:
There is a playthrough for each map on the server. The playthroughs are executed on the live server. Nothing was announced either in Discord or in the server prior to my performing these recordings. Footage is unedited in order to display natural runs. Therefore, runs may capture my blunders, rushed scenarios, slow runs, uncensored chat, friendly players, and quiet games. Recordings were captured during a variety of times throughout the day/night with server capacity varying from empty to nearly full. Participants were from across different time zones as well.
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