Valve Source Code 2013 Tutorial (Episode 12): Fixing VGUI Screens [Fixing Functionality]
Hello everyone and welcome to a new (probably short) series of videos I do involving the source code from Valve for Half-Life 2, and some guides on how to do stuff with this code. In this episode, I demonstrate how to fix VGUI screens (that are broken in the code) by going through the changes needed to restore the functionality of these screens. The two outstanding problems with this method are the hud crosshair disappearing when looking at a VGUI screen and the screen textures not changing as they are supposed to. Any suggestions as to how to fix these issues will be greatly appreciated! Please let me know what you think and see you for whatever I decide to do next, thanks for watching!
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Based off these guides: https://developer.valvesoftware.com/wiki/Fixing_VGUI_Screens_in_Source_2007
https://developer.valvesoftware.com/wiki/Fixing_VGUI_Screens_in_Source_2013_Singleplayer
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At present, TheMaster974 has 78,348 views spread across 111 videos for Half-Life 2, and roughly a days worth of Half-Life 2 videos were uploaded to his channel. This is 9.78% of the total watchable video on TheMaster974's YouTube channel.