Valve Source Code 2013 Tutorial (Episode 15): Shader Authoring Part 3 [Adding The PBR Shader]

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Half-Life 2
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Tutorial
Duration: 19:57
1,076 views
38


Hello everyone and welcome to a new (probably short) series of videos I do involving the source code from Valve for Half-Life 2, and some guides on how to do stuff with this code. In this episode, I demonstrate how to add Thexa4's PBR shader for the Source engine. Unfortunately, this only seems to be an UnlitGeneric version, plus I cannot tell you how to make textures that make use of this shader, so apologies for this! Please let me know what you think and see you for whatever I decide to do next, thanks for watching!

Shader Authoring Part 1 (Prerequisite for this guide): https://youtu.be/yqJHtQ0k9g0

Source PBR Shader Link: https://developer.valvesoftware.com/wiki/Adding_PBR_to_Your_Mod

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Tags:
TheMaster974
Valve
Source
Code
2013
Singleplayer
Tutorial
Shader
Authoring
Part 3
Adding
The
Physically
Based
Rendering
PBR
Multiplayer
Implementation
Addition
Setup
Half
Life
Half-Life 2
How To
Guide
Episode 15



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At present, TheMaster974 has 78,348 views spread across 111 videos for Half-Life 2, and roughly a days worth of Half-Life 2 videos were uploaded to his channel. This is 9.78% of the total watchable video on TheMaster974's YouTube channel.