Variable Combo - Gen (Retroachievements) - Street Fighter Alpha 3 Max [Combo in Description]

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Retroachievements
Street Fighter Alpha 3 Max
Achievement: Variable Combo - Gen
Character: Gen
Objective: Perform a 40% damage Custom Combo / Variable Combo using V-ISM on Training Mode (Damage 2, no Special/S.C shortcuts).

Combo: (near the corner) KKK (switch to Crane stance), HP + HK (Activates Custom Combo 3), ↓ + LK, ↓ + HK, ↓ + HP, ↓ + HP, ↓ + HP, ↓ + HP

Combo Resumed: KKK, HP + HK, ↓ + LK, ↓ + HK, (↓ + HP) x 4

Notes:
The Custom combo / Variable Combo is activated by pressing a kick and a punch with the same strength. The strength you choose changes the position of the colored shadow that is the only one that hits the opponent. This combo uses HP + HK to avoid the shadow's interference during the combo. I can't ensure that combo will still work if you use another custom combo variation.
You must to change stances before start the combo, press all 3 Kick Buttons together to make Gen switchs to Crane stance. If you are having problems to do this command, configure a button as 3 Kicks (3 foot icons).
This combo only works near the corner. If you do it when Gen is fully in the corner, the "↓ + HP" will usually make he pass under the opponent. If you do it too far from the corner, the opponent will be out of your reach.
Don't mash "↓ + HP" in the end. You have to time every HP in order to keep the dummy at the right height. You always need to a very small pause before each HP.
This combo was tested against Gen using V-ISM, but be aware that the combo damage may change when you change your opponent or the ISM. Characters like Zangief and Birdie take less damage while X-ISM takes more damage. So, the same combo may unlock the achievement a bit earlier if you do this combo against Akuma in X-ISM.
"Safe Fall" Option: this option makes sure the combo can't be escaped, so it ensures the combo is usable in normal gameplay. I switched this option to "Back", but I strongly recommend not changing the default value, since it makes the combo easier.

Controller Layout:
Square = Light Punch (LP)
Triangle = Medium Punch (MP)
R1 = Hard Punch (HP)
X = Light Kick (LK)
Circle = Medium Kick (MK)
R2 = Hard Kick (HK)
Select = Hard Punch + Hard Kick (Activates Custom Combo 3)

LP + LK = Custom Combo 1
MP + MK = Custom Combo 2
HP + HK = Custom Combo 3




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