Vib-Ribbon (PS1) CKY - Infiltrate Destroy Rebuild (Full Album)
#vib-ribbon #vibribbon #vibribboncustomcd #vibribboncky
Hi all. This is a passion project using the PS1 game Vib-Ribbon and music CDs. I own the physical PAL version of Vib-Ribbon and all of the CDs that I use in these videos. The videos are obviously copyright and I am not aiming to benifit financially from any Vib-Ribbon content. If you do enjoy the video, feel free to check out my other 1000 videos, which might earn me a penny or two. If you have any requests, please leave them in the comments below. I have a lot of rock and metal CDs and aim to upload as much as I can ;)
Vib-Ribbon (stylized vib-ribbon) is a 1999 rhythm video game developed by NanaOn-Sha and published by Sony Computer Entertainment. It was released for the PlayStation in Japan on December 9, 1999, and in Europe on September 1, 2000. Although the original PlayStation version was never released in North America, the game was re-released on PlayStation 3 via PlayStation Network in North America in 2014.
The game was initially commissioned as an advertisement for the Mercedes-Benz A-Class car. After design issues surfaced with the car and the ad plan was dropped, development continued as a stand-alone game. Masaya Matsuura, the producer of PaRappa the Rapper and Um Jammer Lammy, returned to lead Vib-Ribbon. The game's software loads into the console's RAM, allowing the player to remove the game disc and insert music CDs to play custom levels; the game can generate a unique level from any track on a standard audio CD. The graphics for Vib-Ribbon are simple, consisting of straight, white vector lines forming crude, angular drawings of the level and the player character, named Vibri.
Vib-Ribbon has received generally positive reviews from critics, praising its minimalist visuals and innovative concept, and has garnered a cult following; though the game has also received criticism for its simplistic gameplay and design. It spawned two Japan-only follow-ups: Mojib-Ribbon (2003) and Vib-Ripple (2004).
Gameplay
An in-game screenshot, where the player-character Vibri runs through a loop, one of the game's basic obstacles.
Vib-Ribbon is a rhythm game in which players guide Vibri the rabbit across a line filled with obstacles tied in correspondence to the beat of the song, in a dimension called Music World. Stages contain four basic obstacles; block, loop, wave, and pit, which require players to press the L1, R1, X, or Down buttons respectively at the right time to navigate. Sometimes two obstacles will be merged, requiring the player to press two buttons at the same time (for example, a block and pit combination will require players to press L1 and Down together). Not pushing a button at the right time turns Vibri into a scribbled version of herself temporarily. Getting hit by obstacles too many times will degenerate Vibri from a rabbit into a frog, followed by a worm. Getting hit too many times while in worm form will end the game. Successful actions will help Vibri recover back to her higher forms, and clear enough obstacles in succession while in the rabbit form will evolve Vibri into Super Vibri, increasing the player's score until Vibri is hit.
The player's score is tallied via symbols during the gameplay and converted into points at the end of the run. Earning a high score will cause Vibri to sing a congratulatory song based on their position. The base game features six songs divided into bronze, silver, and gold courses containing two songs each. Once the game is loaded onto the PlayStation, players can remove the disc and insert their own music CDs to play stages generated from its tracks. Players have the option of selecting a single track from the CD or playing all tracks consecutively. The difficulty varies depending on the intensity of the music.