Vice Project Doom - Stage 9 - No damage/sub-weapons/turbo

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Published on ● Video Link: https://www.youtube.com/watch?v=33QjavYBF6k



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Duration: 3:54
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I quite enjoy the sped up 8 bit rendition of "The Rasmus - No Fear".

Arguably the hardest platforming stage in the game and a bit of a mental workout, this time around we encounter a whopping total of 6 enemies, 4 of those being new, these stage exclusive enemies are: The tan slimes that never move and shoot 2 medium ranged horizontal projectiles, these have 2 HP and can also "hide" between attacks but I don't quite get the purpose of this, since you can still hurt them and get hurt by their hitbox while they're on that state; the blue slimes that basically act like the cats/dogs from stage 2, only these can spawn from the ground; the bear looking enemy that you'd think would act as this game's high tier enemy that can tank more than a couple shots, but no, fortunately they only take 1 hit to kill, they can throw 3 claws(?) with unlimited reach if you let them hope twice, they also seem to lose their horizontal speed if the hop above you; lastly we have the merman/scorpion looking enemies that shoot a volley of 3 projectiles tilted ~15° either downwards or upwards -depending on your relative position to them-, these guys are extremely unpredictable, sometimes they won't attack at all, other times they're very aggressive, still the biggest issue about these is that their hitbox is considerably larger than it appears towards their front.

There are a couple highlights during the stage, the 3 stairs with 2 "Wheel throwers" and 1 tan slime in the 1st room is particularly sadistic, I find it best to jump over a "Wheel" in order to attack the slime rather than waiting for 1 to go above your head, the 2nd half also has THAT obstacle in the form of the last screen, where I was really struggling to find a consistent setup until I accidentally killed the last enemy by swinging through the wall, the 1st part with the regenerating purple flora only looks harder than it actually is, the rest of the 2nd half also has a couple parts where I just wing it and hope for the best.

In this occasion we got a worrisome boss, until I cheesed it that is, yeah, he can only do 2 things, either firing the 4 flames in a spread formation when he's on the top platform or releasing 2 blobs when on any of the other 2 platforms, dealing with the blobs is more trouble than it's actually worth it, so I just got on the very edge of the left platform and only had to worry about the flames.

And that was stage 9, appropriately the hardest stage so far, next up is definitely the hardest stage in my opinion, during the final cutscene we're seen inside our red sports car, so you can tell what we'll be dealing with, thank you very much for dropping by and see you next time.







Tags:
Vice Project Doom
No Damage
No Sub-Weapons
Stage 9



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