Vice Project Doom - Stage 8 - No damage/sub-weapons/turbo

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Duration: 3:35
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Optional power plant stage time, a refreshing bunch of new enemies are introduced here, so here's a quick breakdown: The levitating mechanical balls cannot move horizontally or vertically twice in a row, that's how you fight them; the SCII Colossus looking enemy only moves back and forth a set distance, the catch is that you can only destroy it by hitting it on its head when it faces you (unless you swing close enough from the back of its head), it also makes a rather satisfying invulnerability noise when you shoot its body; new hopper enemy that doesn't do anything special; finally we have the "Wendy ring throwing" enemies, for some reason these are the ones that take 2 hits to kill and not the colossi, they're pretty self explanatory but 1 cool detail about them is that you can hit the "Wendy ring" to make it bounce instantly, only 1 time, tho. As long as you memorize where everything spawns and strategize accordingly, there's really no part that stands out above the rest, the vertical electric traps, can still hit you if you duck under what appears a 1 block tall gap, tho.

The boss is even more pathetic than the last one, yeah.

And that was stage 8, as I said in the previous video, practicing all the screens is taking more time than the actual attempts, which is still the case for the next stage, pretty long BTW, not sure if longer than stage 5 but still notable, thank you very much for dropping by and see you next time.







Tags:
Vice Project Doom
No Damage
No Sub-Weapons
Stage 8



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