Vice Project Doom - Stage 11 - No damage/turbo

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Published on ● Video Link: https://www.youtube.com/watch?v=mrUDjb2qCeA



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Duration: 8:08
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Any reason why there are bottomless pits in a mansion themed tower?

This is it, the final stretch, we start with a rail shooting section, reskined and faster shooting enemies aside there's not much difference with the segment on stage 4, maybe the grenades (I think) you can deflect with bullets (not shown here) are new but I don't quite remember; next up we have good ol' classic platforming, the 1st room was very intimidating and troublesome until I committed to always keep holding right, then a consistent setup appeared as long as you jump before the last red ninja, in case you're wondering the purple quadrupedal guys are basically bears from stage 9 except these don't throw anything and the clowns only lob a single bomb with pitiful AoE; the 2nd room is just kinda there honestly; the final room is straight up a test for "How well have you mastered your swings?", very obnoxious spam of purple guys and 2 spots that require a very specific maneuver to dodge 2 red ninjas on a 1 block wide platform.

Mandatory boss with similar abilities time, Damian Hawke is a decent final boss, he follows these rules: If you're too close to him when he lands he will swing his laser whip twice; if he's too far away from you when he lands he will jump again, anything in between he will shoot you with a better gun than you; if he has to shoot you while you're standing still, he will do so normally and finally; if he has to shoot you while you're crouching, he will shoot low to the ground.

The true final boss is somewhat of a letdown, it's just another boss with a strict and repetitive pattern, I kinda find funny his complicated method of attack, not sure whatever he's doing but it's the perfect excuse for us to hit him in the head with our weapon of choice, at least the pattern itself is engaging enough, my laptop tried to make me choke at the end by giving me lag spikes on the last 2 HP but I just took it slow and didn't panic, to be fair I had it on for more hrs than usual because I completed the last 2 stages on the same day.

So that was Vice Project Doom, this is 1 of those games that completely resets your progress after the credits, there isn't any kind of NG+ either, at least to my knowledge, in retrospective this title isn't as hard to beat with only your main weapon as Ninja Gaiden or Castlevania, mostly because movement is severely limited in those, there's also the fact that this game's primary weapon pretty much covers 270° around your character, so there was some overestimation on my part; as much as I consider it a near masterpiece, it's just not perfect, the positives still outweigh the negatives and makes it a blast to play, so I like to think these videos will give it a fraction of the attention it deserves and that I mighta discovered a couple speed strats, I hope you enjoyed watching as much as I enjoyed performing this challenge, eventually we'll start Metal Storm under the same format or NY2023, whatever comes 1st, thank you very much for dropping by and see you when the next time comes.







Tags:
Vice Project Doom
No Damage
No Sub-Weapons
Stage 11



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