Video Game Sound Design Fundamentals Series Part 1: Layering

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Published on ● Video Link: https://www.youtube.com/watch?v=l-EgEKYT2TM



Duration: 11:39
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In this video, I discuss what is arguably the most important fundamental of sound design: Layering.

Generally speaking, when I create sound design, I usually think of layering in 2 different ways: Frequency Layering & Texture Layering.

I give 1 example of each type of layering in the video.

I hope you enjoy!

Part2: https://www.youtube.com/watch?v=TFHPI7ra6u0
Part3: https://www.youtube.com/watch?v=4M0Ji7eCuLk
Part4: https://youtu.be/MQJ5mqsBJe4

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About David Dumais Audio

David Dumais Audio is committed to creating professional, creative, and expressive sound design and music for video games. David wants to share what he has learned over the years; everything from creating energetic music to crafting ambient sounds, gun sounds, foley, recording sounds, UI sounds, game sounds and so much more.

The David Dumais Audio YouTube Channel contains some of David’s best advice, strategies, concepts, and philosophies which he has effectively used to help hundreds of game developers realize their goals. This channel is designed to help the beginner as well as the professional continually improve their skills and challenge their creative process.







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