Video Game Texture Maps | What They Are And How They Work
hey there everyone! In this video I would like to go over texture maps, and how exactly they work. I know many of my viewers already understand this topic, but for those new to the field it can be a very tricky topic to understand. I will be going over the basic maps that most AAA studios use in their assets (colour/diffuse, normal, metal, roughness and AO). If you enjoyed or learned something feel free to drop a like. Early access to my tutorials are available on Patreon so check the link in the description for more details! Have a great day everyone :)
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