
Virtua Fighter 5 Arcade Ver. C
The system overall has not received any dramatic change in Version C, but rather just some minor tweaks. let's focus on the changes that most affect the gameplay.
First of all, 0-frame throw safety window is now added to the escapee (evader) when an attack is evaded. What this means is that in certain situations, the escapee (evader) can no longer be 0-frame thrown by the opponent after a successful evade.
However, since this safety window is rather short, if the frames is in an even situation for example, it is still possible to throw the opponent before he is able to crouch under it as if you were going for a 0-frame throw.
Secondly, hit detect for a head towards face up down situation has been changed. The best example for this new change is Jacky’s.His sequence will no longer bounce the opponent as the same for other characters.
This might rather big adjustment for characters that can easily bounce the opponent such as Jacky, Pai, Vanessa, and Lion.
Lastly, while this doesn’t really affect the gameplay, catch throws will always come out as catch throws when executed facing the opponent. For example, there are rare situations where Lion’s comes out as a normal throw, but this is now fixed. Furthermore, interrupting this catch throw is now considered a counter hit.
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