Virtua Fighter Series - Animation & Mocap Progress

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0:00 Simplified skeleton animation from Sega's Virtua Fighter (1993) - one of the first games with realtime 3D polygonal character animation.

1:04 The groundwork for the technology was laid in Virtua Racing (1992), with the pit crew leading a series of early tests. The tech at the time could only draw 2 characters, which naturally led to a fighting game.

1:58 The sequel, Virtua Fighter 2 (1994), is credited as the first ever game to utilise mocap. Director Yu Suzuki approached US Army simulation vendors who were the only organisations outside healthcare that had the tech and were willing to share.

2:36 See here the raw vs cleaned mocap.

3:44 By Virtua Fighter 3 (1996) developer Sega AM2 had established much of what we now use as standard working practices for motion capture. You can see how they were exaggerating timing and posing during polish.

These videos were taken from the Virtua Fighter History bonus disc with Shenmue 2 (originally a Virtua Fighter RPG) and the History Mode in Virtua Fighter 3tb. There are quite a few more, like this prototype of the original game that looked not too far from the final result.

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Virtua Fighter Statistics For Game Anim

Currently, Game Anim has 1,531 views for Virtua Fighter across 1 video. Less than an hour worth of Virtua Fighter videos were uploaded to his channel, or 1.63% of the total watchable video on Game Anim's YouTube channel.