[VLDC14] Minera Prison - Blind Playthrough
Author: GabrielJohn
Place: 63rd (standard)
This wouldn't be bad if not for making trivial maze paths or doors that take you BACK TO THE BEGINNING OF THE WHOLE LEVEL, even the one you activate with P-switch. At least checkpoint works here, though. I wouldn't include so many falling spikes at once as going through them would be annoying. One of the coin paths seems misleading. If fact, these try to indicate invisible Coin blocks instead. GabrielJohn could've used outlined blocks instead. BTW, that's a huge sample group fail (glitched SFX).
In this series, I will be playing levels from SMW Central's Vanilla Level Design Contest 2024. All playthroughs of standard levels will stay blind, albeit their respective videos will be all edited. This means that I only play the levels for the first time while capturing footage. However, an exception will be made for kaizo entries. After I've played them blind first, I'll record their replays and only leave successful attempts.
Super Mario World belongs to Nintendo. I don't own the game itself nor do I monetize its contents. This video wasn't made for business anyway and its sole purpose is showoff and entertainment.
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