[VLDC14] Bridge of Danger - Blind Playthrough
Author: lo fang 123
Place: DQ (standard; didn't use baserom)
Uhhh, I don't know what to say about this. One of the points in the overworld leads to a broken bonus game. You could've simply avoided that by not placing an empty stop point. The level itself suffers a lot from major slowdown resulting from abundance of sprites on one screen. It could've been avoided with the SA-1 baserom. I'm not fond of fish generator, which was used here, but it didn't make the level near unbeatable, however it also contributed to slowdown. Powerups were fairly generous and Yoshi coins were pretty much gimme. Yoshi makes the whole level far easier as there was one in Yoshi's House, and there's no counterbreak whatsoever. I doubt the VLDC baserom has one, too. BTW, goal tape was placed in the same room with layer 3.
In this series, I will be playing levels from SMW Central's Vanilla Level Design Contest 2024. All playthroughs of standard levels will stay blind, albeit their respective videos will be all edited. This means that I only play the levels for the first time while capturing footage. However, an exception will be made for kaizo entries. After I've played them blind first, I'll record their replays and only leave successful attempts.
Super Mario World belongs to Nintendo. I don't own the game itself nor do I monetize its contents. This video wasn't made for business anyway and its sole purpose is showoff and entertainment.